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    Composing Music For Video Games (Game Development Series)  by Andrew Clark
    Product Description:
    Video game music is a new and unique challenge in the history of music making. The composer is faced with the unprecedented challenge of organizing musical ideas that play and respond to the ever-changing action and player choices in a game. And due to notoriously tight game development schedules, low (or no) audio research budgets, limited published knowledge on the topic, and communication barriers between programmers and composers the possibility of poor audio development is a serious problem for the industry. Composing Music for Video Games examines the practical challenges of implementing a dynamic video game soundtrack that works, and presents a unified framework for approaching game audio production problems effectively. It shows that no matter how different the demands of various adaptive scoring problems may seem on the surface, they all share certain underlying characteristics. The book demonstrates how the basic principles of game music composition can be applied to the production of increasingly complex creative and effective soundtracks for virtually any imaginable game scenario.

    KEY FEATURES
    * Provides an insightful, unified framework for approaching game audio production effectively
    * Covers the underlying challenges and ideas of the field, and provides solid insights and examples of current technology and its strengths and weaknesses
    * Provides a clear, reader-friendly guide to complex technology
    * Uses working examples that readers can play with while learning the concepts, providing a tactile experience
    * Explores what’s possible with the current generation of technology tools, with an emphasis on Microsoft’s powerful and freely downloadable DirectMusic SDK
    * Discusses the issues and differences with midi-based audio and streaming audio
    * Includes a companion CD-ROM (Win) with all the demos and tools covered in the book
     

       
    Sony PlayStation 
    Portable (PSP) 
    Bundle 5 Games
    Sony PlayStation Portable (PSP) Bundle 5 Games

    From Amazon.com
    The era of no-compromises handheld gaming has arrived. Get ready for immersive, 3D gaming on a console that is poised to change the way we think about portable devices. With wireless internet, video and digital music playback, and incredible data storage and connectivity options, the Sony PSP--or PlayStation Portable--is a complete solution for the mobile digital lifestyle. Sony has hit the mark by combining both horsepower and groundbreaking features into a package that weighs just a hair more than half a pound. 

    Design
    The PSP's exceptional performance comes from a 333 MHz processor that dwarfs the speed of competing handheld consoles. Add this polygon-pushing muscle to 4 MB of fast DRAM and 32 MB of embedded RAM, and you've got a device with graphics rendering capabilities close to that of the PlayStation2. And because no game is complete without audio, the PSP is generously appointed with built-in stereo speakers, as well Dolby Digital 7.1 surround sound capability. Sony has also pulled out all the stops with the PSP display. The bright, 4.3-inch LCD sports a 16:9 aspect ratio and 480 x 272 pixel resolution--plenty of real estate for heavy gaming action and widescreen-format movies. All of this is powered by a removable, and rechargeable, lithium-ion battery.

    From a controls perspective, the PSP is made for gaming. If you're familiar with a PlayStation controller, you'll be a pro at the PSP's controls in no time. Directional buttons, as well as an analog stick are provided. Meanwhile, the familiar left and right shoulder buttons, as well as triangle, circle, cross and square buttons are integrated into the device's slim case. Finally, home, select, and start buttons give you quick access and control over the PSP's important functions.

    Supported Media
    At the heart of the PSP is a new, proprietary media format known as the Universal Media Disc, or UMD. Each UMD can hold 1.8 GB of data, enough room for rich and complex games. UMDs, which are housed in a protective cover, slide into the rear of the PSP. Sony has declared the UMD an open format for developers and media content owners, so movies, music and other media are on the horizon from third parties. Sony has also signed on many popular game developers for the platform, so a deep library of titles is on tap.

    While the UMD is great for read-only media such as games and movies, Sony solves the problem of data storage with the addition of a Memory Stick Duo slot. With Memory Stick Duo media, you can store your saved games, downloaded online content, personal video and audio files, and more. When you want access to these files from your PC, simply use the PSP's USB 2.0 port to turn the device into a fast portable media drive. Then, drag and drop files such as your photos, MP3s, and videos onto the PSP, just as you would any other removable storage device. The PSP ships with a 32 MB Memory Stick Duo, and additional media with higher storage capacities are available.

    Connectivity
    The PSP blows away the competition in the connectivity department. Indeed, the PSP's ability to connect to the internet, and to other PSPs and USB-based peripherals, is a real advantage. At the top of the list is Wifi connectivity, or IEEE 801.11b. Use this wireless internet standard to connect to other gamers around the world for hot multiplayer action--all from your couch, or your local Wifi hotspot. As mentioned, the PSP's USB 2.0 port is great for PC connectivity, but it also opens the PSP up for a whole range of future peripherals. Sony has plans for the PSP in other ways, too; the unit's infrared port speaks of remote control capabilities in the near future.


     
     
    Game Music:  Composers
  • VIDEO GAME MUSIC COMPOSERS (huge list)
  • OverClocked ReMix  |  Unofficial Game Music Arrangement Community  |
  • CocoeBiz L.L.C. |  Promoter of Video Game Music Composers and Distributor of Soundtracks  |
  • RPGamers Network Forums > Gaming>Game Music
  • Student Game Developer Association - Composers  |  SGDA Forums  |
  • The Society of Composers & Lyricists  |  "Game Composers: An aggregate of 30 minutes of original music composed for any number of released titles. Only games that contain recorded music will be considered for eligibility."  |
  • Chunky Productions  |
  • Google: Directory  |  Video Game Composers  |
  • Steven Scherer  |  16 games  |
  • Game Creators  |  Audio  |  SoundMATTER  |  SFXEngine  |  Music Maker Sound Essentials Vol 1  |  Audio Cleaning Lab  |  Programmers  |
  • IMG Feature: Music In Computer Games  |  Game music composers  |
  • Yahoo: Directory: Music  |  Games  |
  • OneUpStudios  |  4 game composers  |
  • GameDev.net  |  Browsing Game Dictionary  |
  • Scores of Glory, Fantasy, and Plumbing  |  The Concise History and Principal Genres  of Video Game Music  |
  • Go! Game! Music!™ Reviews  |  Bill Brown Music  |  Music4Games has a new feature about the live orchestra session for Lineage II: Chronicle 1 - Harbingers of War (NCsoft) listing the production team and quoting Bill, An Yong Jin the Sound Director for the game and Stacey Yoon the Executive Creative Director on the experience.
  • Uematsu's Music  |  Music to "Ten Plants," a compilation of works by game music composers  |
  • Retrocactus.com  |  one of the most successful video game composers in history  |
  • Gamingforce Interactive Forums  |  Game Music  I.D. & Assistance  |
  • TriHorn Productions | Links  |  Music for Games  |  composers & developer lists  |
  • GamePlayMusic  |  Links page  |
  • Slimer Encyclopedia  |  History  |  Fan culture  |  Video Game Music timeline  |  Known video game musicians  |  Video games noted for their music  |   Popular sound formats by system  |  Related music genres  |  External links  |  Articles, essays and news about video game music  |  Composer-related links  |  Internet radio featuring game music  |  Sources of video game music  |  Dedicated to particular series  |  Emulator format music  |  General archives..

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